| Deployable Name |
Notes |
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- Only has a 170 degree field of vision but will rotate if you attack it
- Most non-pistol weapons out range it
- Becomes disabled after 33% damage - about 2 grenades + some additional damage
- Only targets players on foot
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- Only has a 170 degree field of vision but will rotate if you attack it
- Most non-pistol weapons out range it
- Becomes disabled after 33% damage - about 2 grenades + some additional damage
- Only targets active vehicles within it's FOV, vehicles do not have to be manned to be targeted
|
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- 360 degree coverage
- Becomes disabled after 33% damage - about 2 grenades + some additional damage
- Only blocks strikes from Rail Howitzer, Plasma Mortar, and Dark Matter Cannon; Will NOT block Violator Orbital Strikes
|
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- Shoots a 10-round barrage
- 30 second reload time
- Becomes disabled after 1000 points of damage
|
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- Shoots a 6 round barrage of rockets
- 35 second reload time
- Can lock onto vehicles or deployables
- Calling GDF Field Ops can direct rocket strikes with target designator within the general strike area to hit multiple or moving targets
- Becomes disabled after 1000 points of damage
|
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- Fires a single slow moving projectile
- 40 second reload time
- Area of affect/blast radius is approximately 3x as wide as for an artillery round and 4x as wide as a rocket
- Becomes disabled after 1000 points of damage
- Randomly global chatting, "It's Hammer Time" is consider to be silly
|
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- When enabled, will show enemy players on the Command Map
- Detection range is 8500, a little more than the range of the standard Assault Rifle
- Becomes disabled after 1000 points of damage
|
 |
- Only has a 170 degree field of vision but will rotate if you attack it
- Most non-pistol weapons out range it
- Becomes disabled after 33% damage - about 2 grenades + some additional damage
- Only targets players on foot
|
 |
- Only has a 170 degree field of vision but will rotate if you attack it
- Most non-pistol weapons out range it
- Becomes disabled after 33% damage - about 2 grenades + some additional damage
- Only targets active vehicles within it's FOV, vehicles do not have to be manned to be targeted
|
 |
- 360 degree coverage
- Becomes disabled after 33% damage - about 2 grenades + some additional damage
- Only blocks strikes from Artillery Gun, Rocket Artillery, and Hammer Launcher; Will NOT block Vampire Airstrikes or SSMs launched from the MCP
|
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- Shoots a 10-round barrage
- 30 second reload time
- Becomes disabled after 1000 points of damage
|
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- Shoots a 6 round barrage of plasma rounds
- 30 second reload time
- Can lock onto vehicles or deployables
- Calling Strogg Oppressor can direct rocket strikes with target designator within the general strike area to hit multiple or moving targets
- Becomes disabled after 1000 points of damage
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- Fires a single slow moving projectile
- 55 second reload time
- Area of affect/blast radius is approximately 3x as wide as for an artillery round and 4x as wide as a rocket
- Becomes disabled at 33% health or after 1000 points of damage
- "Run! DMC!" is not an appropriate vsay
- Formerly known as the Strategic Strike Gun (SSG)
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- When enabled, will show enemy players on the Command Map
- Becomes disabled after 1000 points of damage
- Detection range is 8500, a little more than the range of the standard Assault Rifle
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