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ET:QW list of commands



[code] aasStats show AAS statistics activateAFs activates idAFEntity based entities activateVehicles activates physics on sdTransport based entities addarrow adds a debug arrow addChatLine internal use - core to game chat lines addline adds a debug line addObituaryLine internal use - core to add obituary lines addPerformanceQuery Displays a new performance query admin perform administration commands aviGame writes AVIs for the current game aviRenderDemo writes AVIs for a render demo benchmark benchmark bind binds a command to a key bindRagdoll binds ragdoll at the current drag position blinkline blinks a debug line buildFrequencies build a frequency table for the fixed huffman compressor calcMinDist calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult] callvote call a vote to change server settings, etc camera Sets the current view to a named camera entity, or clear the camera if no name is given cameraNext Sets the current view to the next camera found in the map cameraPrev Sets the current view to the previous camera found in the map centerview centers the view checkNewVersion check if a game update is available checkRenderEntityHandles clear clears the console clearLights clears all lights clearPerformanceQueries Removes all performance queries clearToolTipCookies clears all tooltip state cookies, so they will be played again collisionModelInfo shows collision model info collisionTest runs through all entityDefs and checks for erroneous collision data whilst generating cached models combineCubeImages combines six images for roq compression compressRenderDemo compresses a render demo file conDump dumps the console text to a file connect connects to a server crash causes a crash cubeToSkybox converts a cubemap to a skybox (uses less memory thana full cubemap but only stores half a sphere) cutNetDemo cuts a network demo if valid markers are set cvar_restart restart the cvar system cvarAdd adds a value to a cvar cvarMultiply multiplies a value to a cvar cycle cycles a cvar damage apply damage to an entity declMemoryReport provides a memory report for loaded decls deleteSelected deletes selected entity demoShot writes a screenshot for a demo dir lists a folder dirtree lists a folder with subfolders disasmScript disassembles script disconnect disconnects from a game dotRenderPrograms dots render programs dumpCollisionModelStats dumpCVars writes out all cvars to base/cvars_.txt dumpMonolithicInfo dumpToolTips dumps out all the tooltips to tooltips.txt echo prints text envshot takes an environment shot error causes an error exec executes a config file exit exits the game exportScript exports scripts to a compilable format findFreeString finds the next free string id finishBuild finishes the build process fireteam perform fireteam related commands freeze freezes the game for a number of seconds game_memory displays game class info gameError causes a game error generateNetDemoKeyFrames generate a keyframe file for a network demo getviewpos prints the current view position (x y z) yaw pitch roll gfxInfo show graphics info give gives one or more items god enables god mode gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver) halfSphereToCube converts spheremap to cubemap halfSphereToSkybox converts spheremap to a skybox help shows help hitch hitches the game htmlCVars write out the cvars to cvars.html in_restart restarts the input system keepTestModel keeps the last test model in the game keyFrameNext advances to the next key frame while playing back a network demo keyFramePrev reverses to the previous key frame while playing backa network demo kill kills the player killClass removes all entities of 'class' killMoveables removes all moveables killRagdolls removes all ragdolls killTransports removes all transports killType removes all entities of 'type' listActiveEntities lists active game entities listAF lists articulated figures listAnims lists all animations listBinaryDecls lists the contents of a binary decl file listBinds lists key bindings listClasses lists game classes listClientEntities lists Client Entities listCmds lists commands listCollisionModels lists collision models listControllers lists connected controllers and their unique hashes listCVars lists cvars listDecals lists decal types listDecls lists all decls listDictKeys lists all keys used by dictionaries listDictValues lists all values used by dictionaries listEffects lists effects systems listEntities lists game entities listEntityDefs lists entity defs listEvents lists all active events listGameCmds lists game commands listGUIs lists all allocated GUIs listGUIThemes lists GUI themes listImages lists images listLines lists all debug lines listLocStrs lists localization strings listMaterials lists materials listMedia lists all models listModelDefs lists model defs listModels lists all models listModes lists all video modes listOutOfLevelDecls lists all decls which were parsed outside of level load listPerformanceQueries Lists the available performance queries listRenderBindings lists render bindings listRenderEntityDefs lists the entity defs listRendererCmds lists renderer commands listRenderLightDefs lists the light defs listRenderPrograms lists render programs listScriptObjects lists script objects listSkins lists skins listSoundCmds lists sound commands listSoundDecoders list active sound decoders listSounds lists all sounds listSoundShaders lists sound shaders listSpawnArgs list the spawn args of an entity listStuffTypes lists stuff types listSurfaceTypes lists surface types listSystemCmds lists system commands listTables lists tables listTemplates lists templates listTexUsage lists model texture usage listThreads lists script threads listToolCmds lists tool commands listVehicleScripts lists vehicle scripts listVertexCache lists vertex cache listVotes makeAmbientMap makes an ambient map makeEnvMaps Recreates the environment maps for the level makePerlin makes perlin nose maps mapshot takes an environment shot memoryDump creates a memory dump memoryDumpCompressed creates a compressed memory dump memoryDumpPerClass creates a memory dump per class memoryReport creates a memory report modulateLights modifies shader parms on all lights networkSpawn spawns a game entity during a network game nextAnim shows next animation on test model nextFrame shows next animation frame on test model nextMap change to the next map noclip disables collision detection for the player nodeAdd adds a vehicle nav node to the map for the bots nodeDel deletes the nearest node. nodeGenerateFromBotVehicleActions generate nodes from the bot's vehicle camp/roam actions nodeLink create a link from the last node to this one and back. pass 'oneway' to make it a one way link. pass 'start' to start a new chain of links. nodeName renames the nearest node (handy for script access). argument: nodeRadius sets the radius for the nearest node. argument: nodeTeam changes the team the nearest node is associated with. team: nodeView view a node notarget disables the player as a target parse prints tokenized string path lists search paths pauseNetDemo toggles pause while playing back a network demo placeDemoCutEndMarker places end marker for demo cutting placeDemoCutStartMarker places start marker for demo cutting playJumpStartDemo plays back a jump start demo playNetDemo plays back a network demo playRenderDemo plays back a render demo popLight removes the last created light popPerformanceQuery Removes a performance query prevAnim shows previous animation on test model prevFrame shows previous animation frame on test model printAF prints an articulated figure printDecal prints a decal type printEffects prints an effects system printEntityDef prints an entity def printGuiProperty Prints a property in the named gui printGuiStats Prints statistics for a gui printLocStr prints a localization string printMaterial prints a material printModel prints model info printModelDefs prints a model def printSkin prints a skin printSoundShader prints a sound shader printStuffType prints a stuff type printSurfaceType prints a surface type printTable prints a table printTemplate prints a template printVehicleScripts prints a vehicle script quit quits the game rcon sends remote console command to server reconnect reconnect to the last server we tried to connect to recordNetDemo records a network demo recordRenderDemo records a render demo regenerateWorld regenerates all interactions reloadAnims reloads animations reloadDecls reloads decls reloadEngine reloads the engine down to including the file system reloadGuiGlobals reloads gloabal gui properties reloadImages reloads images reloadLanguage reload language dictionaries reloadModels reloads models reloadScript reloads scripts reloadSounds reloads all sounds reloadSurface reloads the decl and images for selected surface reloadUserGroups reloads user groups remove removes an entity removeline removes a debug line renderNetDemo plays back a network demo, capturing frames to disk reparseDecls reparses decls reportAnimState Reports the entity number's current animation state reportEffectUsage reportImageDuplication checks all referenced images for duplications reportPakChecksums reports a set of MD5 hashes for pak files reportSurfaceAreas lists all used materials sorted by surface area reset resets a cvar s_restart restarts the sound system saveMoveables save all moveables to the .map file saveNodes saves the nav nodes to .nav saveRagdolls save all ragdoll poses to the .map file saveSelected saves the selected entity to the .map file say text chat sayFireteam fireteam text chat sayTeam team text chat screenshot takes a screenshot serverInfo shows server info serverMapRestart restart the current game serverStartDemos forces all clients to start recording demos set sets a cvar seta sets a cvar and flags it as archive setGuiProperty Sets a property in the named gui setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value sets sets a cvar and flags it as server info setServerLicenseCode Set server License Code sett sets a cvar and flags it as tool setu sets a cvar and flags it as user info setviewpos sets the current view position (x y z) yaw pitch roll shaderPerformance Export some shader performance info showDictMemory shows memory used by dictionaries showInteractionMemory shows memory used by interactions showStringMemory shows memory used by strings showTriSurfMemory shows memory used by triangle surfaces sizeDown makes the rendered view smaller sizeUp makes the rendered view larger spawn spawns a game entity startBuild prepares to make a build stats stats debugging tool stopNetDemo stops network demo recording stopRecordingRender stops render demo recording takeViewNote teleport teleports the player to an entity location testAnim tests an animation testBlend tests animation blending testDamage tests a damage def testDeath tests death testDecls runs through all decls and checks for broken/defaulted ones testGUI Replace the main menu with a test gui. testImage displays the given image centered on screen testLight tests a light testModel tests a model testParticleStopTime tests particle stop time on a test model testPointLight tests a point light testPrecache Precaches an entitydef, then spawns it, to check for any additional unprecached media testProficiency testShaderParm sets a shaderParm on an existing testModel testSIMD test SIMD code testSkin tests a skin on an existing testModel testSound tests a sound testWarning test warnings! timeNetDemo times a network demo timeRenderDemo times a render demo timeRenderDemoQuit times a render demo and quits toggle toggles a cvar toggleNetDemo toggles demo recording status touch touches a decl touchCollision touchFile touches a file touchFileList touches a list of files touchModel touches a model trigger triggers an entity unbind unbinds any command from a key unbindall unbinds any commands from all keys unbindRagdoll unbinds the selected ragdoll useWeapon switch to the named inventory item. this is looked upfrom the player's team def validateModel validates a model vid_restart resizes/fullscreens the game window vote send your vote response vstr inserts the current value of a cvar as command text wait delays remaining buffered commands one or more frames where prints the current view position (x y z) yaw pitch roll wikiCVars write out the cvars to cvars.txt, suitable for pasting into wiki winExceptionHandler 1 enables the built-in exception handling, 0 disables it. writeConfig writes a config file writeImage writes the given image to disk writeJumpStartDemo writes a jump start demo file, allows you to start further in a demo writePrecache writes precache commands zoomInCommandMap zoom in the command map zoomOutCommandMap zoom out the command map [/code]


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Published on: 2007-07-02 (2092 reads)

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