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RtCW Versions



There are many different versions of "Wolfenstein":

  • The original release, version 1.0, came in a game box featuring a book-like flap.
  • The Game of the Year Edition (2002 - v.1.3) came with the original Wolfenstein 3D, game demos, and several new multiplayer maps (including "Ice", "Tram", "Keep" and "Trenchtoast").
  • The Collector's Edition (2003 - v.1.33) came a in metal case and was packaged with promotional materials, including a poster and fabric patch.
  •  The Platinum Edition (2004 - v.1.41) included Wolfenstein: Enemy Territory, a stand-alone expansion, and Wolfenstein 3D.

"Throughout the evolution of the multiplayer game, various modifications and custom scripts were written for it, allowing for true, console in-game changes. "Degeneration", "shrubmod" and "banimod" were popular modifications, and custom maps were and still are being released years after its inception. Initially, the multiplayer was criticized for heavy defensive weaponry, and one-sided maps.

However, it was quickly determined by clans that the proper usage of the various classes of character dictated victory. Medics could revive a fallen comrade (before he was "gibbed", or made un-revivable), and engineers could set dynamite to blow up objectives. Still, the game was essentially a submachine gun war, with 90% of the players possessing either an MP-40 or a Thompson; almost equal in ability."

"One trend that emerged among more 'elite' RTCW players based in the USA was that of "One Life To Live" games, in which there was no respawn (or very limited respawns). The players literally only have their initial spawn, and if killed, were out for the game. These types of games managed to demonstrate a more tactical style of gameplay that better showcased the strengths of each player class.

While never officially emerging as the most popular type of Wolf MP, these limited spawn servers were almost always consistently filled with a dedicated player base." "The most competitive mod for RtCW though was OSP which was used in all the major LAN (Local Area Network events) around the world. From Quakecon to the more recent and most likely the last RtCW LAN, CPC2, all used OSP as the competition's mod, mainly due to the control given to teams and admins during the games play - it also removed less competitive variants that other mods included like the poison needle, damaging someone when landing on them and custom modifications that were normally found on most servers with a different mod.

OSP is considered a more realistic and at the same time simple mod that lets players get straight into the game and improve their aim and tactical approach which in turn leads to higher competition between teams."

That gives you an overview of the various editions of Wolfenstein, the modifications both for competitive play and enhanced server experience for the communities and their players.



Copyright © by Wolfstuff All Rights Reserved.

Published on: 2008-06-29 (2114 reads)

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